#include "xd3d9ShaderManager.h"
#include "xd3d9Shader.h"



namespace XE
{

	xd3d9ShaderManager::xd3d9ShaderManager(LPDIRECT3DDEVICE9 pDevice)
		:xShaderManager(),m_pDevice(pDevice)
	{

		if(m_pDevice==NULL)
		{
			xLogMessager::getSingleton().logMessage("create xd3d9ShaderManager fail ,device is NULL");
			throw("");
		}


	}


}